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By Korin Arqusnoi

Ranks, Leveling, and Missions
Non-Player Characters

Ranks, Leveling, and Missions

The system for making your character more powerful is going to be radically different than most games. The conventional "Level" will not exist. Experience is spent on skills, and nothing else. The main way of becoming more powerful, is to do mission to increase rank (similar to 'Quests' in other games). The amount of mission points changes what rank your character is. Some of the ranks have already been decided on:


1. Civilian: This is the rank your character starts at. At the beginning of the game, you choose a civilian specialty that will effect your character for the rest of the game. Some specialties are: Security Guard (higher fighting skills), Janitor (poisonous environments have less of an effect on you), and Pilot (all piloting/driving related skills increase at a faster rate). There will be many more, but the game is only about a week old.


First Quest: Pass a test to show that you know the basic commands (there will be help files availible). The purpose of this quest is to limit the amount of people asking "How do I walk?".


2. Trainee: At this point you have not joined a faction. The only bonus over the previous rank is your ability to leave the main complex and explore the neutral area.


Second Quest: Join a Rule. This is one of the major choices in the game. You must visit each of the 4 (more will be added later) Rules, and join one. There will be extensive documentation on the advantages and disadvantages to each Rule. Some can be found in the Rules Section.


3. Recruit: Now the fun stuff starts. You gain access to the headquarters of the Rule you joined, and recieve all of the Rule's bonuses. Your skills are also increased (depending on which Rule you join) and can begin hiring NPCs.


At this point the missions branch out and each quest begins being worth mission points instead of just immediate advancement. There will be many missions to choose from, including Bounty Hunting, Find [object] Missions, and quests specific to each Rule. Harder missions are worth more


Each rank after this will make NPCs cheaper and easier to find. They will also make skills cheaper, increase some skills (health, ect.), and give you the ability to branch out into different kinds of characters (sniper, pilot, grenade trooper, spy, ect.) that will give you bonuses in their respective skills.

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Non-Player Characters

We plan to make this game's characters very different from most online games. Instead of having one character that is uber-powerful, you will control as many people as you can afford. At the beginning, you will have one uber-character (what's the point of a game where you're not super-powerful?). As you progress in the game, you will be able to buy bodyguards and rent-a-soldiers, recruit people who support your ideas, and team up with other players to create huge armies.
There will be limits, of course. Some areas will only allow a set amount of people to be with you (other Rules won't let you bring your army into their headquarters), but there will also be some areas with very large limits, including an area with no limit on how many people you can bring with you (We will go more into detail with this area later).
As the game progresses, your characters will all become more powerful, but the usual rules for video games will come into play: The more people you have, the slower they become more powerful.

There are some rules about these hired characters:


1. If someone you've hired dies while working for you, you must pay their medical bills.
2. People you hire will run away if their health gets too low. This amount can be changed by the amount of money you pay them.
3. You can only team up with members of your Rule (NPC's can only be hired from your Rule).
4. You cannot hire an NPC who's rank is higher than yours.


Note: NPC stands for Non-Player Character (a person in a game who is not controlled by a real person).

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